A persistent multiplayer economy

CAPITAL

One world. Build a company, produce goods, and trade with real players. Prices are set by what everyone else decides to build.

Companies

1

Trades executed

0

Value traded

€0

Produce

Farms, mines, mills and factories. Every product in the world was made by a player.

Trade

A real order book with price-time priority and partial fills. You set the price.

React

When steel gets scarce, the price moves — and someone builds a steel mill.